docs » hs.layout

Window layout manager

This extension allows you to trigger window placement/sizing to a number of windows at once

API Overview

API Documentation

Constants

left25
Signature hs.layout.left25
Type Constant
Description

A unit rect which will make a window occupy the left 25% of a screen

Source extensions/layout/layout.lua line 14
left30
Signature hs.layout.left30
Type Constant
Description

A unit rect which will make a window occupy the left 30% of a screen

Source extensions/layout/layout.lua line 19
left50
Signature hs.layout.left50
Type Constant
Description

A unit rect which will make a window occupy the left 50% of a screen

Source extensions/layout/layout.lua line 24
left70
Signature hs.layout.left70
Type Constant
Description

A unit rect which will make a window occupy the left 70% of a screen

Source extensions/layout/layout.lua line 29
left75
Signature hs.layout.left75
Type Constant
Description

A unit rect which will make a window occupy the left 75% of a screen

Source extensions/layout/layout.lua line 34
maximized
Signature hs.layout.maximized
Type Constant
Description

A unit rect which will make a window occupy all of a screen

Source extensions/layout/layout.lua line 64
right25
Signature hs.layout.right25
Type Constant
Description

A unit rect which will make a window occupy the right 25% of a screen

Source extensions/layout/layout.lua line 39
right30
Signature hs.layout.right30
Type Constant
Description

A unit rect which will make a window occupy the right 30% of a screen

Source extensions/layout/layout.lua line 44
right50
Signature hs.layout.right50
Type Constant
Description

A unit rect which will make a window occupy the right 50% of a screen

Source extensions/layout/layout.lua line 49
right70
Signature hs.layout.right70
Type Constant
Description

A unit rect which will make a window occupy the right 70% of a screen

Source extensions/layout/layout.lua line 54
right75
Signature hs.layout.right75
Type Constant
Description

A unit rect which will make a window occupy the right 75% of a screen

Source extensions/layout/layout.lua line 59

Functions

apply
Signature hs.layout.apply(table[, windowTitleComparator])
Type Function
Description

Applies a layout to applications/windows

Parameters
  • table - A table describing your desired layout. Each element in the table should be another table describing a set of windows to match, and their desired size/position. The fields in each of these tables are:
    • A string containing an application name, or an hs.application object, or nil
    • A string containing a window title, or an hs.window object, or a function, or nil
    • A string containing a screen name, or an hs.screen object, or a function that accepts no parameters and returns an hs.screen object, or nil to select the first available screen
    • A Unit rect, or a function which is called for each window and returns a unit rect (see hs.window.moveToUnit()). The function should accept one parameter, which is the window object.
    • A Frame rect, or a function which is called for each window and returns a frame rect (see hs.screen:frame()). The function should accept one parameter, which is the window object.
    • A Full-frame rect, of a function which is called for each window and returns a full-frame rect (see hs.screen:fullFrame()). The function should accept one parameter, which is the window object.
  • windowTitleComparator - (optional) Function to use for window title comparison. It is called with two string arguments (below) and its return value is evaluated as a boolean. If no comparator is provided, the '==' operator is used
    • windowTitle: The :title() of the window object being examined
    • layoutWindowTitle: The window title string (second field) specified in each element of the layout table
    • Optionally a final element, the key "options" and a table value that can contain the following keys: * absolute_x: A boolean indicating that the x value in a frame rect above, is an absolute co-ordinate (ie useful for negative absolute co-ordinates) * absolute_y: A boolean indicating that the y value in a frame rect above, is an absolute co-ordinate (ie useful for negative absolute co-ordinates)
Returns
  • None
Notes
  • If the application name argument is nil, window titles will be matched regardless of which app they belong to

  • If the window title argument is nil, all windows of the specified application will be matched

  • If the window title argument is a function, the function will be called with the application name argument (which may be nil), and should return a table of hs.window objects (even if there is only one window it must be in a table)

  • You can specify both application name and window title if you want to match only one window of a particular application

  • If you specify neither application name or window title, no windows will be matched :)

  • Monitor name is a string, as found in hs.screen:name() or hs.screen:getUUID(). You can also pass an hs.screen object, or a function that returns an hs.screen object. If you pass nil, the first screen will be selected

  • The final three arguments use hs.geometry.rect() objects to describe the desired position and size of matched windows:

    • Unit rect will be passed to hs.window.moveToUnit()
    • Frame rect will be passed to hs.window.setFrame() (including menubar and dock)
    • Full-frame rect will be passed to hs.window.setFrame() (ignoring menubar and dock)
  • If either the x or y components of frame/full-frame rect are negative, they will be applied as offsets against the opposite edge of the screen (e.g. If x is -100 then the left edge of the window will be 100 pixels from the right edge of the screen)

  • Only one of the rect arguments will apply to any matched windows. If you specify more than one, the first will win

  • An example usage:

    layout1 = {
        {"Mail", nil, "Color LCD", hs.layout.maximized, nil, nil},
        {"Safari", nil, "Thunderbolt Display", hs.layout.maximized, nil, nil},
        {"iTunes", "iTunes", "Color LCD", hs.layout.maximized, nil, nil},
        {"iTunes", "MiniPlayer", "Color LCD", nil, nil, hs.geometry.rect(0, -48, 400, 48)},
      }```
    
  • An example of a function that works well as a windowTitleComparator is the Lua built-in string.match, which uses Lua Patterns to match strings

Source extensions/layout/layout.lua line 69